Thoughts from the designer-
After 4 months of working on The Heist every single day and 3 months after the creation of the blog, I (Zach) thought I should write my first post. I have learned a lot about board games over the past 1/4 year. I had no idea about so many things that went into the design of a new game. Today we are going to learn about designing a box (well, maybe, many of you reading this might be checking out here).
Every game needs a box. Boxes come in different sizes, shapes, thicknesses, and styles. The past two weeks I have been steadily working on designing a box that will hopefully make consumers want to grab The Heist when they see it on a shelf. I went with a traditional design where there is a top half and a bottom half. The top half covers the bottom when it is put together. The size is smaller than the usual big box, but the game is compact, so it’s a good fit.
What I didn’t realize at first was that each half of the box is designed separately. There are also 5 sides to each half (front face, and 4 sides). Each of these sides must be facing the correct way as the box is designed. After blankly staring at a photoshop document for what felt like hours, I decided I would have to design each side by itself in one document, and then slowly combine the parts into one. Trying to visualize 5 parts coming together at once was just too much of a headache.
After the box “wrap” is designed it must be printed, and then wrapped (glued) to a perfectly sized piece of cardboard (which is another adventure by itself ). In the end you are left with a newly created box to hold all the pieces!
Oh yeah…make sure you make the bottom half of the box is adequately smaller than the top half. Whoops. Looks like I have to assemble another one…